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Playstation The VFX tech behind Saros: from NGP to Graphite - Printable Version +- Retro Zone (http://retrozone.co/forum) +-- Forum: General (http://retrozone.co/forum/forumdisplay.php?fid=1) +--- Forum: RSS News (http://retrozone.co/forum/forumdisplay.php?fid=15) +--- Thread: Playstation The VFX tech behind Saros: from NGP to Graphite (/showthread.php?tid=1376) |
The VFX tech behind Saros: from NGP to Graphite - Playstation - 06-17-2026 The VFX tech behind Saros: from NGP to Graphite Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog. If you haven’t read it, that post is a good companion to this one. This is how that story continues. With Saros, we didn’t just extend what we’d built for […] https://blog.playstation.com/2026/06/17/the-vfx-tech-behind-saros-from-ngp-to-graphite/ |