The sound of Saros: Building an audio identity for Carcosa - Playstation - 10-27-2026
The sound of Saros: Building an audio identity for Carcosa
When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on […]
https://blog.playstation.com/2026/10/27/the-sound-of-saros-building-an-audio-identity-for-carcosa/