5 hours ago
Coloratura: Designing a world where sound is the only guide
The idea to create Coloratura was born from a revolutionary premise: creating a game that wasn’t just an audioguide but an experience you can play blindly, using spatial orientation and sensory perception as its main core. The project was born from Museful, a Game Jam prototype that served to confirm that tridimensional movement was possible […]
https://blog.playstation.com/2026/07/13/...nly-guide/
The idea to create Coloratura was born from a revolutionary premise: creating a game that wasn’t just an audioguide but an experience you can play blindly, using spatial orientation and sensory perception as its main core. The project was born from Museful, a Game Jam prototype that served to confirm that tridimensional movement was possible […]
https://blog.playstation.com/2026/07/13/...nly-guide/
