03-26-2026, 09:46 PM
How Super Meat Boy 3D captures the series’ identity, out March 31
When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty. So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. […]
https://blog.playstation.com/2026/03/26/...ut-may-31/
When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty. So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. […]
https://blog.playstation.com/2026/03/26/...ut-may-31/
