2 hours ago
Tomb Raider: Legacy of Atlantis – the evolution of Lara Croft’s design
When Lara Croft first leapt onto screens in 1996, she was a few hundred polygons and a fistful of pixels. Thirty years later, Tomb Raider: Legacy of Atlantis reimagines that same adventurer with technology the original team could only dream of. Through it all, one goal held steady: she had to look like Lara. For […]
https://blog.playstation.com/2026/10/22/...ts-design/
When Lara Croft first leapt onto screens in 1996, she was a few hundred polygons and a fistful of pixels. Thirty years later, Tomb Raider: Legacy of Atlantis reimagines that same adventurer with technology the original team could only dream of. Through it all, one goal held steady: she had to look like Lara. For […]
https://blog.playstation.com/2026/10/22/...ts-design/
