3 hours ago
The VFX tech behind Saros: from NGP to Graphite
Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog. If you haven’t read it, that post is a good companion to this one. This is how that story continues. With Saros, we didn’t just extend what we’d built for […]
https://blog.playstation.com/2026/06/17/...-graphite/
Five years ago, we wrote about how the visual effects in Returnal came to life, including the real-time voxeliser that dissolved Phrike into volumetric fog. If you haven’t read it, that post is a good companion to this one. This is how that story continues. With Saros, we didn’t just extend what we’d built for […]
https://blog.playstation.com/2026/06/17/...-graphite/
