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Playstation The sound of Saros: Building an audio identity for Carcosa
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The sound of Saros: Building an audio identity for Carcosa

When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on […]


https://blog.playstation.com/2026/10/27/...r-carcosa/
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The sound of Saros: Building an audio identity for Carcosa - by Playstation - Yesterday, 03:42 PM

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