Yesterday, 03:42 PM
The sound of Saros: Building an audio identity for Carcosa
When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on […]
https://blog.playstation.com/2026/10/27/...r-carcosa/
When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on […]
https://blog.playstation.com/2026/10/27/...r-carcosa/
