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Playstation 4:Loop – designing the ominous cube-shaped Scanner boss
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4:Loop – designing the ominous cube-shaped Scanner boss

Hi, I’m Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of 4:Loop. In my last post, I shared how our core gameplay systems come together to create an unpredictable and endlessly replayable experience. Today, I’d like to share more details on one of our co-op shooter’s high-stakes boss fights.  Specifically, I’d […]


https://blog.playstation.com/2026/04/28/...nner-boss/
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