The Sims 2 2004 2.3GB
Original Iso's
In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with our entirely new 3-D engine.
Gameplay
From the neighborhood view, the player selects one lot to play, as in The Sims. There are both residential and community lots, but Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies.
The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations.
The player switches among the "live" mode (default) to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house and make structural changes. Buy and build mode cannot be accessed when on a community lot, but the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.
The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches.
Sims
The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby.During Pregnancy, the belly does not expand gradually. Instead, every day, it "pops" to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager, and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.
Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats.
Players will need to build up talent badges, skills and relationships with other people, so that they can be successful in their career.A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives).
Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason.
Create-a-Sim
In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player.
As opposed to The Sims, any age besides baby or young adult (which must be made in the University Create a Student) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, etc.) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits.[12] However, in The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches the personality the player has selected for the Sim. A sim also has one of six Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up, Romance, Family, Knowledge, Popularity, and Fortune.
The Sims 2 also comes with The Sims 2 Body Shop, which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as Microsoft Paint, Paint.NET, Adobe Photoshop, GIMP, and SimPE.
Social interactions
There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.
Influence
Influencing social interactions are introduced in the University expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
Chemistry
The Nightlife expansion pack introduced a new feature, Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These and other factors such as aspiration and personality, determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack.
Fury
Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
Reputation
Reputation, which is found in the previous Sims game The Urbz: Sims in the City is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.
Careers
There are careers that come with the game that require skills and a certain number of friends in order for promotion.[16] Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.One specific career option is "Jazzercise instructor".HEEEeeeeyy
Original Iso's
In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with our entirely new 3-D engine.
Gameplay
From the neighborhood view, the player selects one lot to play, as in The Sims. There are both residential and community lots, but Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies.
The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations.
The player switches among the "live" mode (default) to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house and make structural changes. Buy and build mode cannot be accessed when on a community lot, but the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.
The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches.
Sims
The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby.During Pregnancy, the belly does not expand gradually. Instead, every day, it "pops" to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager, and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.
Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats.
Players will need to build up talent badges, skills and relationships with other people, so that they can be successful in their career.A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives).
Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason.
Create-a-Sim
In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player.
As opposed to The Sims, any age besides baby or young adult (which must be made in the University Create a Student) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, etc.) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits.[12] However, in The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches the personality the player has selected for the Sim. A sim also has one of six Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up, Romance, Family, Knowledge, Popularity, and Fortune.
The Sims 2 also comes with The Sims 2 Body Shop, which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as Microsoft Paint, Paint.NET, Adobe Photoshop, GIMP, and SimPE.
Social interactions
There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.
Influence
Influencing social interactions are introduced in the University expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
Chemistry
The Nightlife expansion pack introduced a new feature, Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These and other factors such as aspiration and personality, determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to 3 lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack.
Fury
Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
Reputation
Reputation, which is found in the previous Sims game The Urbz: Sims in the City is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.
Careers
There are careers that come with the game that require skills and a certain number of friends in order for promotion.[16] Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.One specific career option is "Jazzercise instructor".HEEEeeeeyy