J
Joe Skrebels, Xbox Wire Editor-in-Chief
Guest
October 17, 2025

Hi there, my name is Lee Petty, and I’m a Creative Lead here at Double Fine Productions. I’ve been at Double Fine for almost 20 years! I was the Art Director for Brütal Legend and Broken Age, but was also the Creative Lead for Stacking, Headlander, Autonomous, and RAD.
My new game, Keeper, was inspired by the events of the last few years. Like most, I thought a lot about isolation and connection with others. I’ve always been into hiking, backpacking, and spending time outdoors with my family. During the pandemic, it became even more important to me. I wondered if the wildlife around me would be all that is left in the future. Would it continue to develop, to evolve? I thought of the mycelium, the vast underground networks that connect fungi, and how they are also used by trees to share nutrients and communicate with each other.
I imagined an isolated island in a far-flung future without humans. What sorts of life would evolve there? Would this life still be possessed with a need to connect with others and to have a purpose?
When thinking about what this world could look like, I was inspired by Surrealist painters, like Max Ernst and Salvador Dali, who created vibrant, dream-like worlds that are both familiar and unlike anything else. Some of my favorite movies, like ‘The Dark Crystal’ and ‘Nausicaä of the Valley of the Wind’, are about strange, otherworldly places and unusual forms of life, and both present as family-friendly films but have weirder, darker undercurrents. This comes through in Keeper too, giving it a gameplay style that I like to call “Weird, but Chill”.
A story told entirely without words, Keeper is the tale of a long-forgotten Lighthouse on a post-human island, which awakens after eons of lying dormant. The Lighthouse’s ancient masonry crumbles and it falls to the ground, but then it grows legs, stands up, and sets off on a journey toward the mountain peak at the center of the island, joined by a spirited seabird companion, named Twig.
It’s a psychedelic tale of companionship and an adventure of mystifying metamorphosis, all set in a beautiful and surreal otherworldly realm beyond understanding.
It’s a game which is very much about the unexpected, and we have gone to great lengths to preserve the mysteries and surprises the game holds. I’m really excited for you all to discover them for yourselves as you play – and I’d like to ask you to please consider how you talk about these surprising elements, ideally preserving some of the mystery for others wherever possible. Thank you for playing!
Lee & The Team at Double Fine Productions
Xbox Game Studios
☆☆☆☆☆
★★★★★
Get it now
From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.



The post Keeper: A Note from Its Creator on Launch Day appeared first on Xbox Wire.
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Keeper: A Note from Its Creator on Launch Day
- Lee PettyCreative Lead, Double Fine Productions

Summary
- Keeper, the otherworldly new adventure from Double Fine, arrives today.
- Launching on Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam. It’s an Xbox Play Anywhere title, and available day one with Game Pass.
- Read a note from Creative Lead, Lee Petty, as his beautiful passion project arrives.
Hi there, my name is Lee Petty, and I’m a Creative Lead here at Double Fine Productions. I’ve been at Double Fine for almost 20 years! I was the Art Director for Brütal Legend and Broken Age, but was also the Creative Lead for Stacking, Headlander, Autonomous, and RAD.
My new game, Keeper, was inspired by the events of the last few years. Like most, I thought a lot about isolation and connection with others. I’ve always been into hiking, backpacking, and spending time outdoors with my family. During the pandemic, it became even more important to me. I wondered if the wildlife around me would be all that is left in the future. Would it continue to develop, to evolve? I thought of the mycelium, the vast underground networks that connect fungi, and how they are also used by trees to share nutrients and communicate with each other.

I imagined an isolated island in a far-flung future without humans. What sorts of life would evolve there? Would this life still be possessed with a need to connect with others and to have a purpose?
When thinking about what this world could look like, I was inspired by Surrealist painters, like Max Ernst and Salvador Dali, who created vibrant, dream-like worlds that are both familiar and unlike anything else. Some of my favorite movies, like ‘The Dark Crystal’ and ‘Nausicaä of the Valley of the Wind’, are about strange, otherworldly places and unusual forms of life, and both present as family-friendly films but have weirder, darker undercurrents. This comes through in Keeper too, giving it a gameplay style that I like to call “Weird, but Chill”.

A story told entirely without words, Keeper is the tale of a long-forgotten Lighthouse on a post-human island, which awakens after eons of lying dormant. The Lighthouse’s ancient masonry crumbles and it falls to the ground, but then it grows legs, stands up, and sets off on a journey toward the mountain peak at the center of the island, joined by a spirited seabird companion, named Twig.
It’s a psychedelic tale of companionship and an adventure of mystifying metamorphosis, all set in a beautiful and surreal otherworldly realm beyond understanding.

It’s a game which is very much about the unexpected, and we have gone to great lengths to preserve the mysteries and surprises the game holds. I’m really excited for you all to discover them for yourselves as you play – and I’d like to ask you to please consider how you talk about these surprising elements, ideally preserving some of the mystery for others wherever possible. Thank you for playing!
Lee & The Team at Double Fine Productions

Keeper
Xbox Game Studios
☆☆☆☆☆
★★★★★
Get it now
From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.
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The post Keeper: A Note from Its Creator on Launch Day appeared first on Xbox Wire.
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