Pat the NES Punk A opinion taken too far

Moandain

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The amount of disrespect and how far they went out of their way to disparage Diablo gamers is distasteful. I do not understand why he feels the need or even thinks it is ok to treat other people this way.

I believe this fall under the youtube guideline for bullying, and thus have reported the video.

What are your thoughts?
 
It's Pat... his opinion is almost always worthless (unless it's to do with NES... which I don't give a shit about).
Ian's the only reason I still watch them.
 
reporting youtube videos seems to be petty. i met him a number of years ago and he was a total prick. its best to just ignore the douche.
 
I didn't even think anybody really cared about him anymore. Maybe it's just because I'm not a fan of the NES, but I've never found his videos informative or funny. Plus, almost every time I hear someone bring him up it's to say he's a dick.
 
There was nothing in there I'd consider bullying. However, I will say I agree with their point, which is that the reaction to the game's announcement was overly dramatic and the amount of hate was bullshit. You don't have to like the game, but to react like that is childish.

And a large amount of gamers today, new and old, think they should get what they want, not realizing that developers make games to their taste and what they want, not what you want. If I start making a game, I'm going to make it how I want to make it, to make it as close to the dream game I would make. Developers that make games to try to get as many people in as they can, often fail. You can't please everyone. It's pointless to try.
 
KadiusDar said:
There was nothing in there I'd consider bullying. However, I will say I agree with their point, which is that the reaction to the game's announcement was overly dramatic and the amount of hate was bullshit. You don't have to like the game, but to react like that is childish.

And a large amount of gamers today, new and old, think they should get what they want, not realizing that developers make games to their taste and what they want, not what you want. If I start making a game, I'm going to make it how I want to make it, to make it as close to the dream game I would make. Developers that make games to try to get as many people in as they can, often fail. You can't please everyone. It's pointless to try.

I'd 200% disagree with this. They hyped it up as a new, proper, ACTUALLY not dog shit move in the Diablo franchise, then threw a reskinned 5 year old mobile game at us. Not too sure how hardcore fans of the series are supposed to react to that?
 
(11-12-2018, 08:09 PM)Jumbo Wrote:
(11-12-2018, 07:59 PM)KadiusDar Wrote:There was nothing in there I'd consider bullying. However, I will say I agree with their point, which is that the reaction to the game's announcement was overly dramatic and the amount of hate was bullshit. You don't have to like the game, but to react like that is childish.

And a large amount of gamers today, new and old, think they should get what they want, not realizing that developers make games to their taste and what they want, not what you want. If I start making a game, I'm going to make it how I want to make it, to make it as close to the dream game I would make. Developers that make games to try to get as many people in as they can, often fail. You can't please everyone. It's pointless to try.
I'd 200% disagree with this. They hyped it up as a new, proper, ACTUALLY not dog shit move in the Diablo franchise, then threw a reskinned 5 year old mobile game at us. Not too sure how hardcore fans of the series are supposed to react to that?
Reskinned? There's no definitive proof that it's a reskin. The UI was used from the other game, and there may be some code used from it as well, but that's nothing new in the gaming world where engines and code are reused in other games and made better. The important thing is if it feels like Diablo, plays like Diablo, cares about the Diablo lore, and carries all of it forward. If it does all that, the platform should have NOTHING to do with it. Diablo was origianlly a PC game, eventually getting ported. Second didn't, but the third did. And there was some hate when one was ported to console. Just because PC/console gamers might not think mobile as a gaming platform, doesn't mean it isn't. A great point was made in the podcast video,and that overseas, mobile gaming is huge, not in part due to the lack of consoles over there. It's just as big, if not bigger than pc gaming over there. There's a lot of money to be made by making a mobile Diablo. It's not as popular here, so what? Give the game a shot BEFORE immediately shitting all over it. This is coming from someone who's played and loved them since the original on PC back in the day. Still play 2 and sometimes 3 on occasion. Can't say it's dogshit till you have played it, and if you hate mobile gaming, then there's little chance you'd like anything on that platform. So again, the reaction is still bullshit. I'm not going to play it, as I, myself, don't care for mobile gaming.

Feels like the same shit all the Fallout fanboys (and I did count myself as one, but I no longer say that after this bullshit) shit all over 76 and Bethesda because they made a multiplayer Fallout game that's online (never mind a LARGE portion of the player base has asked for online in one form or another over the years). I played the beta, and it's a good game. I am keeping my pre-order, and will gladly pick it up Wednesday. I heard too many complaints of "Oh Fallout's dead! Bethesda's going to make nothing but microtransaction filled crap games from now on!". I played 3 first, but found I loved 1 and 2 more than 3, NV, and 4. I even like Tactics.
 
I have to agree with Kadius here.

It is stupid, childish, borderline autistic behaviour to cry like a baby that got it´s favourite toy taken away just because you don´t like a spin off game that doesn´t even take developer recources away from other projects and that happens to be in a franchise you like. Was it a stupid idea to announce it at the opening ceremony of BlizzCon? Yeah, I agree with that one, they probably should have announced at a less prominent time or at least together with a new Expansion, mainline entry or a movie.

As pointed out already the US and Europe aren´t even the main target audience for this and if you feel to "hardcore" for mobile gaming, then just ignore it, but opening up a petition to cancel a video game you don´t like? That´s pretty retarded.


(11-12-2018, 11:11 AM)Moandain Wrote:The amount of disrespect and how far they went out of their way to disparage Diablo gamers is distasteful. I do not understand why he feels the need or even thinks it is ok to treat other people this way.

I believe this fall under the youtube guideline for bullying, and thus have reported the video.

What are your thoughts?

How the hell does this count as bullying? He just said his opinion about what happened at the event, and I agree with him that that it was a stupid move to interrupt someone on the stage with a stupid, insulting question when the person on the stage probably never had a saying in what he had to announce there.

And why do you feel that he shouldn´t be allowed to call out what is in his opinion complete and utter bullshit? Because he Uploads content to Youtube?

Don´t like his content that you didn´t pay for and that he doesn´t charge for? The X is in the upper right corner.
 
So I've been playing Diablo since the first one on a 56k modem, online, on battle.net yeah that long. I still play 2 and 3 to this day. Jumbo and I alone have hundreds if not probably thousands of hours in Diablo III. Diablo III is my least favorite and this one will probably take that spot now. That being said do I care what platform this comes out for. Not really. Will I play, buy, or support it in anyway? Nope. Diablo has ALWAYS been a pc/console game. This means that the fans expected and wanted a pc/console game. Right or wrong this is the case. They wanted a new Diablo game on pc/console to continue the series. The reason there is outrage is fairly simple. They are ignoring their player base and the demographic who now plays the game/did in the past. They even went so far to say "Do you guys not have phones?" Of course we do we don't want to use them for a Diablo game.Gee I wonder if the fans in that room who paid to be there, who probably own Diablo, a pc/console ONLY series (to that point), like playing it that way.

As for Pat and Ian. I have watched them for years and mostly like their content. Politically we disagree on mostly everything that hasn't stopped me from watching. This particular video was out of place and didn't put them in a good light. They did this to themselves. Arguing in favor of Blizzard is the biggest issue. Acting as though we owe THEM (Blizzard) for the games they made is ludicrous. They are in business and are able to create new games based on our money. They use that money to make the games. It's give and take. If that balance is broken the model fails. Blizzard sent employees who insulted their fans instead of creating a game the majority wanted. This is likely stock holders wanting this game and thinking of dollar signs and not the fans. I think Pat and Ian were out of line and I didn't like their take on what happened nor do I agree that the fans are "babies" for voicing their opinions.
 
While I do think that ActiZard pulled a really dumb/tonedeaf move with what they announced, how they announced it, and most specifically the location and audience to whom they did announce it (ie. core fans of the IP), and while I find some of the reactions to be humorous and/or well founded... I also find myself agreeing with Sabkahn and Kadius in so much as a lot of the reaction (as a whole) has been extremely childish... I'd include Pat Contri's reaction in this too.
Personally I boycott buying from Activision, EA, and Ubisoft because of their insidious business practices that focus on creating money-milking software rather than great games... I don't feel the need to whine about how they're not giving me what I want - I just don't buy what they make (certainly at least new retail releases - pre-owned is occassionally a different matter, as they're not directly getting my money).
 
No game will feel right if you don't like or play on the platform. That's the whole reason I don't play on mobile! Doesn't mean it's not a Diablo game! The 'control and feel' of a game doesn't determine the IP at all, honestly. After a few iterations, nearly all game IPs have had a change in controls, or gameplay mechanics, or completely revamped entirely! Fallout is a great example, even though it was a change of ownership that made it's change. Another is Resident Evil. Rainbow Six too, as it went from slow, methodical planning, to a faster paced action, to now a twitch competition shooter not to far from an arena shooter that's been modernized. Games are like bands. Even bands evolve and their music changes over time. If something doesn't change, then it gets stale, and most people stop playing. Why do you think they are shaking up CoD again this time? The base gameplay it's relied on so much is failing to capture the same sales it used to.

As for the 'ignoring the fans' argument, I disagree with this completely. They have already stated they have multiple projects being worked on. Because they didn't announce the next PC or console Diablo game, doesn't mean they are ignoring the fans. It's not unlikely this was the first one to be ready for release. Being that it's the first time this IP will be on the platform, they probably expected more excitement from the announcement. I know they didn't expect the backlash. And on paper, a Diablo game that's portable and doesn't require the end user to buy a device specifically to play it as they likely own a device that can already means a larger potential player base, and depending if it's a purchase game, or powered by micro-transactions (as much as I hate them), the profit margin on paper is huge. Why would they not release it when it's ready?
 
(11-13-2018, 06:55 AM)KadiusDar Wrote:No game will feel right if you don't like or play on the platform. That's the whole reason I don't play on mobile! Doesn't mean it's not a Diablo game! The 'control and feel' of a game doesn't determine the IP at all, honestly. After a few iterations, nearly all game IPs have had a change in controls, or gameplay mechanics, or completely revamped entirely! Fallout is a great example, even though it was a change of ownership that made it's change. Another is Resident Evil. Rainbow Six too, as it went from slow, methodical planning, to a faster paced action, to now a twitch competition shooter not to far from an arena shooter that's been modernized. Games are like bands. Even bands evolve and their music changes over time. If something doesn't change, then it gets stale, and most people stop playing. Why do you think they are shaking up CoD again this time? The base gameplay it's relied on so much is failing to capture the same sales it used to.

Thank you being someone who get´s this. I loved Rainbow Six and Rogue Spear back in the day and still do, but I think that the much more approachable Raven Shield is the pinnacle of the Franchise. Didn´t like Lockdown and by Vegas I knew that the Series was going into a direction that just wasn´t my cup of coffee. Never complained about and the success they had with Vegas and now Siege proof´s that they where right with there decisions. Something like the first two Rainbow Six games would probably only work as a Indie game in this day and age, I don´t see huge sales numbers in what is esessentially a Puzzle game with some violence involved. Similar Story with Ghost Recon, however with that one I enjoyed most of the changes and the more and more futuristic settings. The first one I somewhat didn´t enjoy as much in the mainline was Future Soldier and the only ones in the entire Franchise I hate is Wildlands and the F2P / Facebook Games. And yes: This means I did enjoy the On Rails Wii Shooter mainly because it was a enjoyable On Rails Shooter.

I also did play all of the Diablo games and their expansions on PC, the first one a bit on PS1 and enjoyed a few Co-Op Sessions of 3 on the PS3. I never played any of them "HaRdCoRe" but just casualy played through them a couple of times. For the most part I´m not a mobile gamer but that´s mostly because when playing Handheld I usualy use a dedicated System like my Vita, PSP or 3DS for that, but I did play a couple of mobile games, I.e. I enjoyed both Monument Valley games a lot. That being said I probably won´t play Diablo Immortal, but that´s just because of my general lack of interest in the platform, not because I think that it has to be a bad game because of the platform.

Like I said they should have chosen a different time and place for the anouncment and that´s all they did wrong. Parts of the "H4Rdc0R3" Fanbase is acting stupid though.
 
It's kinda easy to see if you stop looking at it with a 'fan boy''s point of view, or the hardcore player's point of view. They can not sustain a company by ONLY catering to a handful of their playerbase. They have to make the game, and most of their games, enjoyable for a wide range of people. They may make offshoots that do cater to the hardcore players, but these generally come at a loss, and only are done to generally please them as to keep them playing new releases.

Speaking of the games that evolve, while I love playing almost all of them, the original trilogy will be my favorites. Followed by the Outbreak games. I enjoy 4-7, and the Revelations games, but that's where the survival horror aspects of the games mostly died. The survival for certain.
 
(11-13-2018, 06:06 PM)Jumbo Wrote:
(11-13-2018, 08:14 AM)Sabkahn Wrote:
(11-13-2018, 06:55 AM)KadiusDar Wrote:No game will feel right if you don't like or play on the platform. That's the whole reason I don't play on mobile! Doesn't mean it's not a Diablo game! The 'control and feel' of a game doesn't determine the IP at all, honestly. After a few iterations, nearly all game IPs have had a change in controls, or gameplay mechanics, or completely revamped entirely! Fallout is a great example, even though it was a change of ownership that made it's change. Another is Resident Evil. Rainbow Six too, as it went from slow, methodical planning, to a faster paced action, to now a twitch competition shooter not to far from an arena shooter that's been modernized. Games are like bands. Even bands evolve and their music changes over time. If something doesn't change, then it gets stale, and most people stop playing. Why do you think they are shaking up CoD again this time? The base gameplay it's relied on so much is failing to capture the same sales it used to.
I never played any of them "HaRdCoRe" but just casualy played through them a couple of times.

Your sarcasm is amusing, it's wasn't used as a descriptive, It's a type of character you can make. A "you die, the character is dead and gone" mode.

Hardcore mode was not a staple feature through the entire series. I wouldn't consider it a defining trait of the series. Did you know that the original version of Diablo was intended to be a turn based game, in which you traveled from point to point on a grid like ground instead of free movement?
 
Jumbo said:
Almost a more passive version of a D&D campaign, correct.

(11-13-2018, 06:06 PM)Jumbo Wrote:
(11-13-2018, 08:14 AM)Sabkahn Wrote:
(11-13-2018, 06:55 AM)KadiusDar Wrote:No game will feel right if you don't like or play on the platform. That's the whole reason I don't play on mobile! Doesn't mean it's not a Diablo game! The 'control and feel' of a game doesn't determine the IP at all, honestly. After a few iterations, nearly all game IPs have had a change in controls, or gameplay mechanics, or completely revamped entirely! Fallout is a great example, even though it was a change of ownership that made it's change. Another is Resident Evil. Rainbow Six too, as it went from slow, methodical planning, to a faster paced action, to now a twitch competition shooter not to far from an arena shooter that's been modernized. Games are like bands. Even bands evolve and their music changes over time. If something doesn't change, then it gets stale, and most people stop playing. Why do you think they are shaking up CoD again this time? The base gameplay it's relied on so much is failing to capture the same sales it used to.
I never played any of them "HaRdCoRe" but just casualy played through them a couple of times.

Your sarcasm is amusing, it's wasn't used as a descriptive, It's a type of character you can make. A "you die, the character is dead and gone" mode.

Hardcore mode was not a staple feature through the entire series. I wouldn't consider it a defining trait of the series. Did you know that the original version of Diablo was intended to be a turn based game, in which you traveled from point to point on a grid like ground instead of free movement?
 
KadiusDar said:
Jumbo said:
Almost a more passive version of a D&D campaign, correct.
Pretty much. Just think, could have had a Final Fantasy Tactics like game with the Diablo setting and lore. I'd have played it.

I probably would've played it, but I don't think it would have gotten me to play 60 hours straight on resets like I have before lol
 
(11-13-2018, 08:14 AM)Sabkahn Wrote:I never played any of them "HaRdCoRe" but just casualy played through them a couple of times.

Your sarcasm is amusing, it's wasn't used as a descriptive, It's a type of character you can make. A "you die, the character is dead and gone" mode.

Oops, I have to admit that I forgot about that mode.

Not sure if I would have played a turn based Diablo back in the day, but nowadays I would love to see that happen.
 
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